
Arisu Ryohei—a listless, jobless and video-game-obsessed young man—suddenly finds himself in a strange, emptied-out version of Tokyo in which he and his friends must compete in dangerous games in order to survive. In this strange world, Arisu meets Usagi, a young woman who’s navigating the games alone. After a dangerous game which tests Arisu’s limits, the two set out together to unravel one mystery after another as they risk their lives and confront what it means to live.


Ito Kaiji moves to Tokyo after graduating from high school. Unable to find a job and frustrated with society at large, Kaiji spends his days gambling, vandalizing cars, and drinking booze. Two years later and his life no better, a debt collector named Endo arrives to collect money. The debt collector then offers two choices to Kaiji: spend 10 years paying off your loan, or board a gambling boat for one night to repay your debt and possibly make a whole lot more. Meanwhile, the unscrupulous Endo is actually conning Kaiji, believing he won't come back from the voyage. Kaiji is then up for the night of his life.

Madarame Baku is a mysterious gambler. His nickname is Usogui (literally The Lie Eater). Club Kakerou is the top illegal gambling den, where gamblers vie to become the best in their profession. Seeing through the lies of others, Madarame Baku challenges a variety of high stakes games at Club Kakerou.

Zero Ukai teaches middle schoolers at a private institution. In his off hours, he's a hero who saves the weak. Zero participates in a surival game that takes place at an amusement park that is under construction. In the survival game, the participants risk their lives in order to win 100 billion yen.

The drama will use an original story that differs from the manga, revolving around 12 people who obtain a “future diary”, which allows them to write down “predictions” of the future that will come true. However, they are all part of a game of survival, in which they must use their diaries to try to kill each other and be the last one remaining, earning a place on the “God’s seat”.
Hoshino Arata is a lazy college student who doesn’t believe in spending effort or working toward the future. One day, he gets a diary (the “future diary”) on his mobile phone, and he becomes involved in the game of survival.
Hoshino Arata is a lazy college student who doesn’t believe in spending effort or working toward the future. One day, he gets a diary (the “future diary”) on his mobile phone, and he becomes involved in the game of survival.

About six people who find themselves trapped in a maze-like cube and have to figure a way out, while evading fatal traps.
Six people are locked in a mysterious cube shaped room. These 6 people are: 29-year-old engineer Yuichi Goto, 37-year-old association employee Asako Kai, 31-year-old Freeter Shinji Ochi, 13-year-old middle school student Chiharu Uno, 39-year-old mechanic Hiroshi Ide and 61-year-old company executive Kazumasa Ando. These 6 people are complete strangers to each other. They don't know why they are locked in the room, but they try to escape out of the mysterious cube. If they can't decipher the code, they won't get out of the cube
Six people are locked in a mysterious cube shaped room. These 6 people are: 29-year-old engineer Yuichi Goto, 37-year-old association employee Asako Kai, 31-year-old Freeter Shinji Ochi, 13-year-old middle school student Chiharu Uno, 39-year-old mechanic Hiroshi Ide and 61-year-old company executive Kazumasa Ando. These 6 people are complete strangers to each other. They don't know why they are locked in the room, but they try to escape out of the mysterious cube. If they can't decipher the code, they won't get out of the cube

Once a month, students at Baekyeon Girls' High School cast their votes in a popularity poll. The result? A brutal ranking system that determines the entire social hierarchy of the school.
Sung Su Ji has just transferred and scores a zero. After starting at the bottom and becoming a target of school violence, can Su Ji make her way to the top of the pyramid? Or will she topple the game altogether?
Sung Su Ji has just transferred and scores a zero. After starting at the bottom and becoming a target of school violence, can Su Ji make her way to the top of the pyramid? Or will she topple the game altogether?

Arisu Ryohei and Usagi Yuzuha have been pursuing the mystery of “borderland”, risking their lives in games in order to survive and return to their world. The two of them encounter friends, foes and the mastermind who controls the game at a location believed to be the key to unravelling the mystery. They have collected the numbered cards each time they won a game. All that remains are the jack, queen and king cards. The games they face this round will be of greater difficulty than the ones that came before.
