Game 4: “Knife vs. Key”

Players are split into two opposing teams by chance: Red and Blue.

  • Players line up one by one at a towering, mechanical gumball dispenser.

  • The color of the gumball they receive determines their role:

    • Red Gumball = Red Team (Attackers)

    • Blue Gumball = Blue Team (Runners)

  • The rules don’t prohibit stealing someone else’s gumball… so some players do.


Red Team (Knife):

  • Armed with a knife.

  • Their mission: kill a Blue Team player and steal their key.

  • Only after obtaining a key can they pass through a door and survive.

  • If they fail to secure a kill/key before the timer ends, they are eliminated.

Blue Team (Key):

  • Armed only with a single key.

  • Their mission: escape by finding the correct door that matches their key.

  • Not every door works. Most are dead ends, traps, or death rooms.

  • If they fail to find the right door in time, they’re eliminated.


Arena

  • The game takes place in a labyrinthine structure made up of dozens of interconnected rooms.

  • Some rooms are: Pits (death from falling), death rooms (the colorful rooms), escape doors (small number)

  • There is a timer. When time runs out, any player who hasn’t completed their objective is eliminated.


Game 5: “Kkomaya Kkomaya” (Jump Rope)

In this game, players must cross a narrow railway track suspended over a deep pit, moving from Young-hee’s side to Chul-su’s side.

As the game begins, the song “Kkomaya, Kkomaya” starts. The lyrics give commands the players must follow, such as: Touch the ground, turn around, etc..

During Green Light, the rope swings and players are allowed to move forward and perform the commands from the song. During Red Light, everything must stop.